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17 January 2012, 10:02
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Tonight we're gonna party like it's 1988!![]() Martin Lund Aalborg, DenmarkGroup: Administrators Posts: 3 645 Joined: 26 February 2006 |
I have a big affinity for the G1 toy, Getaway.
He had a very cool car mode, which wasn't too sci-fi nor too garishly colored (as most of the 1987/1988 offerings I had access to at that time was), he was one of those cool Powermaster toys, which I probably didn't understand the playconcept off completely as kid but still loved (I liked the whole "unique key to unlock transformation" but would rather have had the PM be able to sit inside the car), the transformation was unique for it's time (loved his wings in robot mode) and the robot mode looked cool (nice colors and the wings again). Especially the very dynamic packaging artwork of him was cool, and I was very excited when Lars helped me to finally obtain a MIB Getaway back in 1998. Flash-forward to early 2011, when I got United Drift as part of a lot purchase. The toy was really cool, but Drift is in my mind not part of G1 at all, so he kinda stood out like a sore thumb in my collection. And then it hit me: The Drift mold would make a great Getaway homage! Taking a cue from FunPub and later Hasbro's approach to recolor a mold and put a new face sculpt on it to generate a new character, I started thinking about how I would get Getaway's head done. The comic book versions of the face were not cool, and the toy's rather droopy looking visage was also not really something I wanted to do, because the look I wanted was the one from the box art: ![]() Now, Drift's head has an up-down swivel inside his neck, as well as left-rigt turn movement at the base of his neck. I really wanted to preserve that, 'cause that kind of posability was nice. Figuring my sculpting skills were not too good to build a face from scratch, I looked around for base parts I could bash together. The best candidate - both in shape and size - was the DX Classic Prime head. Although the toy is crap, the head mold is really nice - albeit a bit "narrow" for a Prime, but perfect for a Getaway: ![]() I only have access to a picture of the clear plastic version, but the general moulding of especially the faceplate is still clear, I think. I used another United toy for the actual part. Now, this Prime head is a simple left-right turn swivel going inside the head, so I couldn't do a straight head swap. I then decided I wanted to graft the Prime head unto Drift's basic head construct - basically removing all of Drift's face except for the basic internal structure of the piece to add the Prime head on top of. That didn't work. Flash forward to late 2011, where I was finally able to secure Drift's mold partner, Generations Blurr. Blurr's face is a little different looking, but the basic costruct was still the same, so now I finally had a new skeleton to build on: ![]() I removed all the "wings" on the helmet, the head spoiler, shaved down the face and glued the top of the head and the lower part of the face together with epoxy (as they are two parts), removed everything of Prime's face from the side of the cheeks and backwards, and glued that onto one another with superglue. Carved away a lot of Prime detailing, while building up a lot of Getaway detailing with styrene and putty, and wound up with something like this: ![]() ![]() The light blue parts are from Blurr, the dark blue parts are from Prime, the white stuff is styrene and the grey stuff is putty. I really wanted this to have a "production toy" feel, so the whole thing can still be disassebled by the screw in the back of the head. The antennae are build from styrene and are attached to a lightpipe that goes to the top of the head (but can't be seen on the pics), with the intent that they are molded together, and then the antannae are painted during production before assembly. The eyes are from Prime, and had some ugly pupils molded into them (as seen on the last pic above). I putty'ed them away, and glued them onto the same antennae/lightpiping part as well. That head took me 5 months to build with a LOT of trial and error. The whole thing crumbled the first time I tried to put the neck pin through it, so that was a major setback. Also, the painting was really rough on my first try, so that had to come off again as well. The forehead detailing is made from scratch and the "dot" in the middle took a lot of trial and error as well, being a drop of dried superglue with layers of putty and more superglue on top of that. Continued in the next post, where we look at the rest of the body. -------------------- *** The NTFA Blog - Episode 14 (02/05/13)! *** Latest TF kitbash: CHUG Getaway (WIP) Collection count: More than 850 toys from all generations. Check out my Collection List, Collection Pics, Want List and Feedback. Also check out my G2 Stunticon replicas in the kitbash section! |
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17 January 2012, 12:32
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Tonight we're gonna party like it's 1988!![]() Martin Lund Aalborg, DenmarkGroup: Administrators Posts: 3 645 Joined: 26 February 2006 |
Right-o, the first round of paint applications are done. I've tried to "borrow" as much as possible from the G1 toy in terms of color layout (which pieces should be what color) so that he should be recognisable by colors alone, while still keeping in mind which parts are grouped together on which sprues on the factory and stuff like that. I've done most of the parts up now and made a quick test assembly of the whole figure (I always paint each part seperately and test-fit everything regularly to see if it works as intended).
Car mode: ![]() Sorry for the dark-ish picture. What I've done:
![]() Heavy improvement with just a few parts painted up already and very little detailing, if any. Head is now complete and on (close-up below) and in general I feel that this is coming along very nicely.
![]() Looks very rough close up but is not that bad in person, IMHO. I am really proud of how this turned out (after doing 10 minutes each night or so for 6 months with lots of setbacks; see previous posts), and I do hope that it will invoke "Getaway" instead of "color-inverted Prime" when you look at it. It still has its full motion (up, down, left, right) like Drift, and is composed of 5 seperate pieces that can be disassembled like on a real toy. I am now at the point of starting to do the above-mentioned modifications, and once they are done, I need to think and work hard on robot mode leg colors and vehicle mode color detailing. I would really like to add some blue detailing to the sides (again, like the G1 toy has it, although in the shape of stickers), but it has to be something a bit more interesting than some vertical stripes. Could be something tribal, perhaps. Need to do some research on that, but that'll have to wait untill I've fixed the above paint issues, so I have a "finished" base toy to work on. Comments, critique and ideas are more than welcome! |
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17 January 2012, 15:31
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Guyver![]() DenmarkGroup: Members Posts: 3 643 Joined: 12 May 2006 |
Looks sooo great
Perhaps some broken checkered flag markings on doors/engine cowling ? http://img.photobucket.com/albums/v243/Tho...14/IMG_0056.jpg -------------------- |
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18 January 2012, 13:03
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Tonight we're gonna party like it's 1988!![]() Martin Lund Aalborg, DenmarkGroup: Administrators Posts: 3 645 Joined: 26 February 2006 |
Thanks, guys!
Work has come a bit to a standstill, as my fingers are hurting today (long story of hard manual labour around the house with an added food-related knife accidedent to my left index finger... Perhaps some broken checkered flag markings on doors/engine cowling ? http://img.photobucket.com/albums/v243/Tho...14/IMG_0056.jpg You know, that is not half bad! You happen to have more pics of that, so I can see how it "drapes" around the car body? I can't do airbrushing for the life of me, but it could be really cool for him! |
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Lo-fi version | Time is now: 24 May 2013 - 21:32 |